“I can do it.”
You like collecting anything
you can collect, and doing everything you possibly can.
Your behaviour works towards
the satisfaction of completing tasks and collections, and the intense reward of
overcoming impossibly distant goals – about which you can become obsessive.
Your major brain region is
the nucleus accumbens, the “pleasure centre”, which is triggered whenever you
collect something or complete a task – the bigger the achievement, the bigger
the reward!
Your chemical messenger is
dopamine, which is chemically similar to cocaine, and which has been linked to
good habit formation and obsessive behaviour.
If you were an animal, it would be a beaver.
Favourite games of Achievers surveyed so far include Final Fantasy, Mario, Monopoly, Monster Hunter, Pokémon, and World of Warcraft.
Your BrainHex class is named after the Achiever (Bartle Type), which is related to Achievement-Advancement and Immersion-Discovery motivations (Yee), and Logistical play (Temperament theory).
Your BrainHex Icon depicts the nucleus accumbens ("pleasure centre"), representing that completing tasks and collections brings you pleasure. The pleasure centre has double lines to indicate that it is highly stimulated by your play style.
Feel free to take a copy of your BrainHex icon and display it anywhere you wish! Simply right click and choose "save as". All we ask is you provide a link to BrainHex.com anywhere you use our images.
and now that I do
understand the response
and now, where I
Posted by: rhose | 15 August 2009 at 10:56 AM
Hey guys,
Interesting test - and a good effort at trying to categorize something that is, for lack of a better word, intangible.
I'm just a little concerned that not all game types are covered here - specifically on the third page, where you have the subject order his/her preferences. This section posed some difficulty, as none of the categories really pinpointed what I enjoy most about games. They seemed slanted more toward the modern games of today (which is natural, of course), but neglect some of the design sensibilities of old.
Posted by: jay | 18 August 2009 at 11:53 PM
There's a terrible joke in there somewhere about gamers and beavers.
Posted by: J Lawson | 04 September 2009 at 01:34 PM
Haha as a girl gamer and getting this result, I couldn't help but think the joke too
Posted by: Freddie | 02 October 2009 at 04:33 AM
I am this so much. And I love Pokémon and World Warcraft.
Posted by: Fever | 02 October 2009 at 04:50 PM
I actually dislike most Final Fantasies because of their nature of immense items, so I purposely avoid even starting playing them. They have a flaw in their design in that if you skip a certain section of the game, you cannot go back and get it. Which reinforces that idea of trying to get everything and trying new to complete everything you bring to the table. So if I do miss an item which I cannot get because for X reason, I stop playing as it is incredibly off putting.
Take a look at Legend of Zelda games, they can also be wholesome in the sense of all the things you can collect and do, however, you cannot do no "wrong" in the sense you cannot screw yourself over, let's say you opened the wrong door in a dungeon and you have no more keys. There is no need to fret because the game was carefully design that most likely the door you just opened does contain a key inside that new room.
This research lacks some important options like the previous posters mentioned, but it is a step into the right direction into understanding our psyche how it works with videogames.
Posted by: Confidential | 02 October 2009 at 10:13 PM
Spot on. :D I like getting all those Achievements on my games and collecting everything.
Posted by: Tsukaji | 03 October 2009 at 07:16 AM
I guess this comes from my days playing D&D, get everything you can because you never know when the evil DM will demand you solve a puzzle with some item you thought was useless and threw away like an idiot. There's always some catch in rpgs, some mundane trinket turns out to be a family heirloom which nets you something amazing, a broken axe is magically enchanted to kill the big evil boss, etc. So you end up grabbing everything you can fit in your bags hoping it will be useful someday.
Posted by: Epoch | 04 October 2009 at 01:34 AM
I believe the "completeness" moment should be reworded. I didn't get the meaning of 100% game completion, I understood it as personal completeness or some weird thing like that and put it straight last :P
Posted by: gia | 05 October 2009 at 02:14 AM
i got this in the test.
LOL. beaver.
Posted by: Ria Maria | 23 October 2009 at 04:55 AM
Yeah, this pretty much pegged me. I'm not sure whether I answered all the questions truthfully, but it's pretty darn accurate. Might explain why I'm both attracted to, *and* repelled by the L4D2 demo. On the one hand, exploration aspect rocks. On the other, I'm just not a people person.
Nice one Brainhex!
Posted by: Jamie The D | 20 November 2009 at 07:05 PM
gia: Yes, the "Completeness" question has caused some confusion. Would you believe we reworded it about six times before ending up with the one we got! :)
There will be a version 2.0 test, and we hope to fix these kinds of problems with it.
Thanks for the comments everyone!
Posted by: Chris (BrainHex Admin) | 17 December 2009 at 12:37 PM