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and now that I do

understand the response

and now, where I

Hey guys,

Interesting test - and a good effort at trying to categorize something that is, for lack of a better word, intangible.

I'm just a little concerned that not all game types are covered here - specifically on the third page, where you have the subject order his/her preferences. This section posed some difficulty, as none of the categories really pinpointed what I enjoy most about games. They seemed slanted more toward the modern games of today (which is natural, of course), but neglect some of the design sensibilities of old.

There's a terrible joke in there somewhere about gamers and beavers.

Haha as a girl gamer and getting this result, I couldn't help but think the joke too

I am this so much. And I love Pokémon and World Warcraft.

I actually dislike most Final Fantasies because of their nature of immense items, so I purposely avoid even starting playing them. They have a flaw in their design in that if you skip a certain section of the game, you cannot go back and get it. Which reinforces that idea of trying to get everything and trying new to complete everything you bring to the table. So if I do miss an item which I cannot get because for X reason, I stop playing as it is incredibly off putting.

Take a look at Legend of Zelda games, they can also be wholesome in the sense of all the things you can collect and do, however, you cannot do no "wrong" in the sense you cannot screw yourself over, let's say you opened the wrong door in a dungeon and you have no more keys. There is no need to fret because the game was carefully design that most likely the door you just opened does contain a key inside that new room.

This research lacks some important options like the previous posters mentioned, but it is a step into the right direction into understanding our psyche how it works with videogames.

Spot on. :D I like getting all those Achievements on my games and collecting everything.

I guess this comes from my days playing D&D, get everything you can because you never know when the evil DM will demand you solve a puzzle with some item you thought was useless and threw away like an idiot. There's always some catch in rpgs, some mundane trinket turns out to be a family heirloom which nets you something amazing, a broken axe is magically enchanted to kill the big evil boss, etc. So you end up grabbing everything you can fit in your bags hoping it will be useful someday.

I believe the "completeness" moment should be reworded. I didn't get the meaning of 100% game completion, I understood it as personal completeness or some weird thing like that and put it straight last :P

i got this in the test.

LOL. beaver.

Yeah, this pretty much pegged me. I'm not sure whether I answered all the questions truthfully, but it's pretty darn accurate. Might explain why I'm both attracted to, *and* repelled by the L4D2 demo. On the one hand, exploration aspect rocks. On the other, I'm just not a people person.

Nice one Brainhex!

gia: Yes, the "Completeness" question has caused some confusion. Would you believe we reworded it about six times before ending up with the one we got! :)

There will be a version 2.0 test, and we hope to fix these kinds of problems with it.

Thanks for the comments everyone!

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