Comments

I can't take this test seriously because of the "If you were animal" part of the description.

_: The "if you were an animal..." part is just for fun - some people enjoy this sort of thing. :)

Considering That the seeker comments are full of glee and cat-play, I presume these downers are a direct result of 'No-Fear' syndrome, and many shirts by the same name crucified each of the writters in they're youths.

Am I right? Am I on? Are these comments a treat, or a threat?

I didn't expect this as I don't like the cheap thrills of Doom, Resident Evil, etc. I loved Thief, Bioshock, and Eternal Darkness, but more for the immersion that lead to fear than the scary setting or plot itself. If most games were as immersing, most games would feature that adrenaline-rush aspect. One would be nervous jumping platforms, scared solving puzzles, or afraid of building structures out of goo. So I take this "survivor" more as "immers-or." Also, I never owned a "No Fear" shirt, they were trite even then, and if you're going to try and be clever, Drakey, at least check your grammar so your comments make sense.

Cheap Scares aren't my forte. But I love the feeling of games like Thief, Call of Cthulhu and, to draw it further, a good roleplaying session when you can almost touch the mood in the room. The Immersion-Escapism label suits me well.

S.T.A.L.K.E.R.: SoC is one of the games I really enjoy. The fear as an atmosphere is way more fun than a quick brick-shitting because a zombie suddenly came out of nowhere. I haven't found too many these types of games though.

Hm, whereas I agree with the diagnosis Doc, the list of favourite games is a bit off the mark.

Bioshock, Metal Gear Solid, Resident Evil, and Silent Hill all seemed a bit too simplistic for me.

I much preferred STALKER, Thief and Call of Cthulhu.

I get into immerssive surrealistic games like Silent Hill and STALKER, theres definatly a divide between cheap thrills and psychological horror that should be noted.

I found this to be a very enjoyable test on my own psychic character.

I try to explain these findings to the guys in the white coats all the time but the message just doesn't seem to get through to them. They keep saying that I have a chemical imbalance.

They need to take this test. There the one's who are chemically imbalanced.

Peace to all!

Hrm...I've never played Bioshock before, and I absolutely hate Grand Theft Auto games, but other than that it's mostly on the money. However, I do agree with most of the commenters here in the sense that the games I enjoy are about more than shallow scares or contrived moments of 'shock'. My favourite genre is probably the Survival Horror subset, but I'd say it's mainly because they tend to be some of the few games which evoke a sense of danger.
When a colossal, Giger-esque dragon/steamroller hybrid is spewed out of a volcano, it means nothing in a JRPG.Devil May Cry's legions of slobbering hell-beasts might as well be made of paper mache, they're just fodder to be cut down using your ridiculous (but impressive) magic sword skills. But in Fatal Frame, the visually unremarkable spectre of a middle-aged Japanese clerk is somehow terrifying.

Maybe, just maybe, it's because in games like Silent Hill, Clock Tower, and the early Resident Evil games, the threats you encounter are actually, y'know, threatening. There's a deliberate limit on the amount of times you can heal, the amount of ammunition you have, and in some cases, the amount of times you can save your game. You've only got so many chances to make a mistake. If you waste too many bullets, suffer too many injuries, or miss picking up certain items, then it's possible to end up with a game file which is nigh unwinnable. It's more this fatalistic sense of difficulty, and the knowledge that even the most generic encounter could potentially stop you surviving later on down the line that makes survival horror so much fun. Because what the player does from moment to moment actually matters.

This is pretty much spot on - and I feel like my combination, Survivor-Daredevil, is an incredibly well-meshed combination.

I really do thrive on high speed, high fright, and high action.

@ Angela Actually Silent Hill is a very huge 'Survival Horror' game, especially since the combat in the system isn't even that great, but the amount of mental capacity it pulls you through is absolutely horrifying. Most enemies in that game are there to make you run.

For everyone else out there, don't take the 'Favorite games' as being directly related to you, it means as a general populace of our gamer group. I mean everyone has their own fear so of course we don't all love those games.

Left 4 Dead 2 would be a good addon to "favorite games"

Singularity is a key game for Survivors.

Bingo with Metal Gear Solid.

Thats so me.

I feel there's somethings missing in that list, like... ANY RPGs. My favorite type of game. I love Resident and Silent Hill as well, that's true. But I can't pass without a great RPG.

This is pretty cool, quite spot on.

Survivor works for me. I like games where the enemy really has the advantage over me and I have to hide/sneak/conserve ammo etc in order to win rather than brute force (though that can be fun at times) and games that keep me tense or in the case Amnesia: Dark descent Actually scared are also entertaining as hell.

I don't think the animal part is necessary to the results though

Man I put Silent Hill as favorite games...

But I do most like is RPGs and it's not directly to fear sensation... strange.


When I read that I would be snake... I thought of mgs.

No Amnesia or Penumbra? ._.

well i dont know if this result is right, cos i like to use brute force and force my entry insted wait and sneak...loll :)

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