Six weeks after launch, and we've had an overwhelming response! 7,737 people have already taken the BrainHex test and results are still coming in. The sample is still predominantly male (88.7%), but includes a lot of younger respondents now (mean age 23.8).
The Classes of the respondents thus far are as follows:
- Conqueror: 2073
- Mastermind: 1597
- Seeker: 1475
- Achiever: 809
- Socialiser: 744
- Survivor: 592
- Daredevil: 464
Here's all the Subclasses ranked in order of response from the sample so far:
- Conqueror-Mastermind: 680
- Mastermind-Conqueror: 632
- Conqueror-Socialiser: 421
- Seeker-Mastermind: 401
- Mastermind-Seeker: 400
- Conqueror-Achiever: 314
- Seeker-Conqueror: 313
- Socialiser-Conqueror: 266
- Achiever-Mastermind: 253
- Conqueror-Seeker: 250
- Seeker-Survivor: 247
- Mastermind-Achiever: 246
- Achiever-Conqueror: 240
- Conqueror-Survivor: 206
- Conqueror-Daredevil: 202
- Seeker-Achiever: 194
- Seeker-Daredevil: 184
- Survivor-Seeker: 182
- Socialiser-Seeker: 163
- Achiever-Seeker: 160
- Survivor-Conqueror: 151
- Seeker-Socialiser: 136
- Daredevil-Conqueror: 129
- Mastermind-Socialiser: 127
- Daredevil-Seeker: 120
- Socialiser-Mastermind: 111
- Survivor-Mastermind: 106
- Socialiser-Achiever: 104
- Mastermind-Survivor: 101
- Mastermind-Daredevil: 91
- Achiever-Socialiser: 90
- Daredevil-Survivor: 70
- Daredevil-Mastermind: 70
- Survivor-Daredevil: 67
- Socialiser-Survivor: 60
- Survivor-Socialiser: 51
- Daredevil-Socialiser: 44
- Socialiser-Daredevil: 40
- Achiever-Survivor: 36
- Survivor-Achiever: 35
- Daredevil-Achiever: 31
- Achiever-Daredevil: 30
Thanks to everyone whose taken part!
Hi,
Interesting test! I got Seeker-Daredevil, which seems pretty on the nose. I found some of the questions difficult and frustrating to answer, though, like the one about whether I enjoy collecting everything in a game, or what have you. To me there are at least three different scenarios to consider:
-Collecting is an optional add-on to the game to extend its playable life (can be quite enjoyable if I'm already excited about and committed to the game's content)
-Collecting is literally what the game IS (like hidden-object games -- can be fun for a while, but I'm not likely to get really into it)
-In some other kind of game, a collection element is dropped in and you have to do it to continue the game (totally fuckin' infuriating)
I ended up picking the middle choice, which presumably expressed my ambivalence about the subject. But I think it shows that the test questions could be refined further to get at deeper issues of user expectation and payoff, etc. etc.
Anyway, very thought-provoking. Thanks for going to the effort!
Posted by: Rod | 30 September 2009 at 10:08 AM
Yo, this test is great but I think there are a few issues.
I think you should add a question about the fequency and availablity of saves and the penalty for death. Although I got mastermind conquerer and I do enjoy formulating strategies and beating difficult enemies if the death penalty is to high or I haven't saved recently I often freeze up (Linked to low survivor trait I suppose)
The test also seems to imply that I enjoy dominating people online or in real life. This is simply not true, while I do not enjoy socialising I also do not enjoy playing with other people at all. The no mercy sub trait should be modifed or another opposite to socialiser added to reflect the fact that refusing cooperative or competitive play entirely is an option; the rush I get from beating hard enemies comes from games like Demons Souls or Armored core for answer (on hard).
The high pace/dare devil options also seem problematic. I may be entirely wrong but I think my matermind score may have been inflated by a few questions regarding high pace. While I enjoy face paced games like wipeout I do not enjoy the sort of fast pace you get from making many stratedgy decisions quickly (as you do in games like star craft) prefering the sort of stratedgy you make when planning ahead in a section or making text or objective based decisions.
I'm guesing the slant towards TF2 and masterminds/conquerers comes from links here from /v/ (4chan), it is a problem for this test that this type of player logically seems the most likely to take an online test as (most)already spend a significant amount of time online with games. Do you guys account for this? or am I completely off the mark?
Posted by: White Glint | 05 October 2009 at 11:30 PM
Rod: these questions can be very difficult to answer! We spent a lot of time fine tuning the questions, but it's not possible to eliminate all of the problems, I'm afraid - it's part of the problem with this kind of test that you cannot eliminate all the ambiguities for all the respondents. I appreciate you identifying this specific problem you had, and we'll certainly take it into consideration should we revise the questions in the future.
White Glint: there are definitely things we don't ask about in this survey that warrant exploration, and your suggestion to enquire about saves and death penalties is interesting. All I can say is that this is our third such survey, and we will probably do more in the future - we will take all useful suggestions, like this one, into consideration for our future research.
And I think you're right that we get a natural sampling error towards people who are already online gamers. While we don't account for this explicitly, the statistical analysis we perform tends to pick out significant patterns in the data, many of which often hold irrespective of the nature of the specific respondents. In short, we count on the number of responses to average out any specific biases. This of course only goes so far, but then a survey is a very broad strokes way of gathering data.
Thanks for sharing your views!
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