I like these ideas: I think they make rational sense in the complementary pairings of contrasts, and that's kind of cool. Such a set of structures might help devise protocols for the selection of ideal teams through automated processes utilizing player preference/styles.

hmm how about " The rusher: Plays a game pruely for the sense of completion it gives, no matter what type of game it is. When it says The End, its good enough."
it could be a mix of an achiever mixed with "No Wonder"

just trying for a subclass exeption.

I was pegged with No Mercy, due to disliking socializing in games, however, I have an over abundance of empathy that gets in the way of my competitive nature. On top of that, or because of that, I am not very good at winning against people. I may not be fast enough or smart enough, but I can't help but think it has something to do with feeling bad whenever I win. This might not be a problem but I like to win... I just don't like to do it against other people... Also I don't play well with others.

I agree with BigLooser. One of the reasons I usually prefer to play single-player games is *because* there are no feelings to get hurt, no one who's going to be inconvenienced if you play at your own pace or decide to quit for the night, and no one who gets *his* kicks out of griefing you.

I think this "No Mercy" exception is confusing people who are un-social with people who are anti-social. It might be better as something like "No Cooperation: You dislike having to adapt your play style in order to interact with others."

Agree with the above. "No Mercy" is outright wrong. I have zero socializer score because I don't like dealing with all the twits online. On the rare occasions I do venture online, I try to maintain some semblance of honour in combat. I prefer a fair fight.

They gave me No Mercy, but that's pretty much not me at all. I will *apologize to the other team* any time I do something that causes them to not have a good time, which is typically accidental.

If others extended me the same courtesy my social score would probably not be negative!

No Mercy... *thinks about playing Soul Calibur at parties* Aye, that sounds about right XD

However, when it comes to MMOs I go out of my way to be nice to people...

Same here, I also got pegged with No Mercy and it does not suit me at all. I simply do not like to ruin other people's game, and absolutely hate playing with people who get their kicks out of it. So I do play online and enjoy it, but prefer single player as I often get frustrated with others' playing styles and methods, things I would never do to others myself as I know it likely ruins their experience.

Dear all,

It seems that the definition of "No Mercy" fails to consider the possibility that someone might fall low on Socialiser simply because they are introverted, and not because they are anti-social. This is a genuine oversight, and will be addressed in the future. For the time being, I have updated the exceptions page to allow for this interpretation.

Many thanks for sharing your view!

I half disagree with the 'No Punishment'. I like to play games that are challenging, but hate repeating the same task over and over, i.e grinding in MMORPGs/normal RPGs.

I don't see any class in here for those of us for whom story and character are of paramount importance. There's one question about story in the test, but I'm not sure how it fits into the Matrix. Someone suggested "seeker", but I don't think that fits. At least not necessarily. I loved Battlefield: Bad Company, but not because it was the best shooter out there (CoD's probably better), and I didn't collect any of the gold (not into obsessive seeking), I just loved the story and characters. Same with Bioshock and Portal. How about some love for the writing?


This just perpetuates a core problem I have with this--how do YOU define 'puzzles'? Disliking arbitrary, abstract trivia tests or conforming to someone else's perceived 'one right way' to solve a pattern re-assembly contest leaves some of us at a distinct disadvantage the way things are sorted now, and it gives a distorted result. Not all 'puzzles' are equal, nor should one necessarily be forced to conform to such a narrow perceptual range in terms of what sorts of problems they prefer to solve...

It should only give you no mercy if you clearly prefer multiplayer experiences but also score low in socializing from questions NOT related to preferring single player experiences.

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