No Commitment
You dislike
being asked to complete everything, preferring to pick and choose which
tasks you will attempt, or simply messing around with a game.
This exception is the opposite of the Achiever class.
No Mercy
You rarely if ever care about hurting other players' feelings
This exception is the opposite of the Socialiser class.
No Punishment
You dislike struggling to overcome seemingly impossible challenges, and repeating the same task over and over again.
This exception is the opposite of the Conqueror class.
No Problems
You dislike being asked to solve puzzles or work out solutions without clear instructions.
This exception is the opposite of the Mastermind class.
No Pressure
You dislike being asked to perform under pressure, preferring to take your time so you can make the right decision.
This exception is the opposite of the Daredevil class.
No Fear
You do not enjoy feeling afraid, preferring to feel safe or in control.
This exception is the opposite of the Survivor class.
No Wonder
You dislike being asked to search for things, preferring clearly defined tasks.
This exception is the opposite of the Seeker class.
I like these ideas: I think they make rational sense in the complementary pairings of contrasts, and that's kind of cool. Such a set of structures might help devise protocols for the selection of ideal teams through automated processes utilizing player preference/styles.
Posted by: dkkauwe | 26 August 2009 at 02:15 AM
hmm how about " The rusher: Plays a game pruely for the sense of completion it gives, no matter what type of game it is. When it says The End, its good enough."
it could be a mix of an achiever mixed with "No Wonder"
just trying for a subclass exeption.
Posted by: Spiritbx | 01 September 2009 at 08:59 AM
I was pegged with No Mercy, due to disliking socializing in games, however, I have an over abundance of empathy that gets in the way of my competitive nature. On top of that, or because of that, I am not very good at winning against people. I may not be fast enough or smart enough, but I can't help but think it has something to do with feeling bad whenever I win. This might not be a problem but I like to win... I just don't like to do it against other people... Also I don't play well with others.
Posted by: BigLooser | 02 October 2009 at 06:18 AM
I agree with BigLooser. One of the reasons I usually prefer to play single-player games is *because* there are no feelings to get hurt, no one who's going to be inconvenienced if you play at your own pace or decide to quit for the night, and no one who gets *his* kicks out of griefing you.
I think this "No Mercy" exception is confusing people who are un-social with people who are anti-social. It might be better as something like "No Cooperation: You dislike having to adapt your play style in order to interact with others."
Posted by: Jota | 02 October 2009 at 05:09 PM
Agree with the above. "No Mercy" is outright wrong. I have zero socializer score because I don't like dealing with all the twits online. On the rare occasions I do venture online, I try to maintain some semblance of honour in combat. I prefer a fair fight.
Posted by: ZamFear | 02 October 2009 at 05:33 PM
They gave me No Mercy, but that's pretty much not me at all. I will *apologize to the other team* any time I do something that causes them to not have a good time, which is typically accidental.
If others extended me the same courtesy my social score would probably not be negative!
Posted by: Mark | 02 October 2009 at 10:41 PM
No Mercy... *thinks about playing Soul Calibur at parties* Aye, that sounds about right XD
However, when it comes to MMOs I go out of my way to be nice to people...
Posted by: Aerliss | 03 October 2009 at 12:21 AM
Same here, I also got pegged with No Mercy and it does not suit me at all. I simply do not like to ruin other people's game, and absolutely hate playing with people who get their kicks out of it. So I do play online and enjoy it, but prefer single player as I often get frustrated with others' playing styles and methods, things I would never do to others myself as I know it likely ruins their experience.
Posted by: Teho | 03 October 2009 at 12:59 PM
Dear all,
It seems that the definition of "No Mercy" fails to consider the possibility that someone might fall low on Socialiser simply because they are introverted, and not because they are anti-social. This is a genuine oversight, and will be addressed in the future. For the time being, I have updated the exceptions page to allow for this interpretation.
Many thanks for sharing your view!
Posted by: Chris (BrainHex Admin) | 07 October 2009 at 12:01 PM
I half disagree with the 'No Punishment'. I like to play games that are challenging, but hate repeating the same task over and over, i.e grinding in MMORPGs/normal RPGs.
Posted by: Jeff | 06 February 2010 at 06:07 AM
I don't see any class in here for those of us for whom story and character are of paramount importance. There's one question about story in the test, but I'm not sure how it fits into the Matrix. Someone suggested "seeker", but I don't think that fits. At least not necessarily. I loved Battlefield: Bad Company, but not because it was the best shooter out there (CoD's probably better), and I didn't collect any of the gold (not into obsessive seeking), I just loved the story and characters. Same with Bioshock and Portal. How about some love for the writing?
Posted by: Scott | 16 April 2010 at 06:15 PM
^agree!
Posted by: Arisa | 05 February 2011 at 02:32 AM
This just perpetuates a core problem I have with this--how do YOU define 'puzzles'? Disliking arbitrary, abstract trivia tests or conforming to someone else's perceived 'one right way' to solve a pattern re-assembly contest leaves some of us at a distinct disadvantage the way things are sorted now, and it gives a distorted result. Not all 'puzzles' are equal, nor should one necessarily be forced to conform to such a narrow perceptual range in terms of what sorts of problems they prefer to solve...
Posted by: jim | 20 September 2011 at 07:13 PM
It should only give you no mercy if you clearly prefer multiplayer experiences but also score low in socializing from questions NOT related to preferring single player experiences.
Posted by: Aoeniac | 09 November 2013 at 09:06 PM